Sagecraft Studios

The Last
Tower

Seven towers fed the Moon. Now, only one still stands.

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Seven Towers of the Moon.

Seven towers once stood, each a candle raised to the Moon. Their light fed her, and while she shone, the things from below could only crawl.

One by one the towers fell. Six are ash. The Moon is cracked and fading, and on the nights she dies, when the sky goes dark, the demons come in their strength.

One tower remains, and one warden to keep it. Hold the last tower, and the Moon may yet mend.

Hold the line.

Demons march in from both sides and gather at the base of your tower. Then they start to climb. Your wizard's bolts fly on their own, but you are never just watching. You step in with spells and split-second timing, and you grow stronger between events.

They poolEnemies stack at the foot of the tower, and the pile grows if you let it.
They climbThe pile reaches for the battlements. Thin it before it gets there.
You step inCast spells and respond to boss mechanics. Your wizard holds the tower, but you defeat the bosses.
The tower fallsA climber who reaches the top breaches the wall. When the tower's integrity runs out, the run is over.

The Moon decides.

The Moon is the clock. As she waxes and wanes, the night around your tower gets lighter or darker, and the dark has teeth.

Full Moon

The dark loosens its grip. Fewer foes come, and they come weaker. This is your breathing room.

The Moon wanes

The stream thickens and the foes harden, building toward the darkest night.

New Moon

The sky goes black. A horde or a boss marches on the tower, and you never know which.

Grow stronger than what is coming.

No two runs are alike. You draft your defenses as the Moon turns, and there are many ways to build them. Find the strategy that works for you.

Blessings
Choose an upgrade between events. Take the same one again and it grows stronger, so a build takes shape as you go.
Great boons
Break a horde or slay a boss and you are offered something greater. Boons are rarer and far more powerful than blessings.
Spellcraft
Spend mana to hurl Fireball, call down Frost Nova, or strike with Smite wherever you aim. Mana also mends the tower, so every point has a use.
The warden
Your wizard's bolts fly on their own. Every upgrade you choose changes how your wizard fights.

What comes with the dark.

The horde

  • ImpThe basic demon foot soldier. There are always more of them.
  • FiendFast and fragile. Fiends rush the base and arrive in packs.
  • BruteHorned, heavy, and hard to put down.
  • And more…

The bosses

  • WarlockTears open summoning circles at the foot of the tower. Break them before the demons climb out.
  • HexerCurses the warden and jams his defenses at the worst moment.
  • Siege ColossusHurls boulders from range and shrugs off most blasts.
  • Moon TitanIts might shakes the whole tower.
  • And more…

Bosses use special attacks, and each one has a weakness. The longer you hold, the more twisted the hordes and bosses become.

The tower must not fall.

Coming Soon
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